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so it doesn’t seem to effect every single game but a lot it goes. FOV has no effect, playing the 3D strength doesn’t fix it. Mods in games like skyrim don’t see to make any difference. the last 3 I tried all had this issue skyrim, Contagion and Portal 2. The hands/guns are so massive they take basically the entire screen when aiming. you can adjust them out of view a bit but they are still monstrous. doesn’t see like there is anything you can do to resolve this. in portal 2 you can actually make the weapon model invisible which is a workaround i guess
Apparently, the hand models in many games are rendered in a different FOV.
There is a “hand FOV” setting (or something) but it doesn’t work quite right.
For Skyrim and Source Engine games, you coud fix it by using mods, but I don’t know of any.
Most Unreal engine games I’ve tested so far look fine. (Bioshock, Mirroes Edge, Duke Nukem F, Bulletstorm.)
But yeah, those huge hand models are kind of a dealbreaker for me. Black Mesa would be perfect without this issue.
I have an idea how potentially hide weapons/hands in *some* games. That would include Skyrim and the other Bethesda games. For now it’s just an idea, so I can’t promise anything yet. Keep your fingers crossed.
I believe I’m using Immersive First Person with Skyrim, and it works fine. But it seems to be incompatible with DirectVR, so you have to pick one or the other.
Never seemed to have a problem with L4D2, but I never found a way to increase the 3D FOV to a level where the game world looked right.
i found with directvr you gotta go into third person do the scan then go back into first person
I tried that just now and it didn’t work. The rotation scan says Success but there is no rotation tracking after that. I guess there is something else that is influencing this.
Hmmm, seems it works if you do the scan in 3rd person with weapons out.
But I see a new problem – when you look up and down it seems to move you a bit or change the zoom. You can see this easily if you stand before a bench and start looking up and down. The bench will zoom in and out a bit. It is not a big difference but it makes it a bit confusing sometimes.
- Jul 01, 2020 Skyrim; Dawnguard; Optional Files for other races If you use the Lykaios Race. Download the optional file in addition to the main file. It will update to correctly use the Lykaios body, hands and feet. Including Digi feet. Permissions Anyone is free to use, modify, copy any part of this mod. All I ask is for some credit or link to this mod page.
- Mar 13, 2017 There is a “hand FOV” setting (or something) but it doesn’t work quite right. For Skyrim and Source Engine games, you coud fix it by using mods, but I don’t know of any. Most Unreal engine games I’ve tested so far look fine. (Bioshock, Mirroes Edge, Duke Nukem F, Bulletstorm.) But yeah, those huge hand models are kind of a dealbreaker.
Mar 27, 2020 Fix Invisible Offhand This simple mod quickly toggles your outfit whenever your character loads as a temporary fix for the visual bug where your offhand weapon or shield turns invisible on zone change and weapon swap. You might see your character's armor very briefly change, typically only on first login (lasts 1/5th of one second). Uh, I've seen this problem in previous games, but it seemed to be easier to fix those games. This time around, with Skyrim, I don't know what the source of the problem is. I was having problems with missing triangles and such, but that turned out to be caused by a video driver trying to overwrite the correct video driver. I got rid of it, and now I have to be wary of Steam here trying. Hi,First of all, make sure you read my note at the end of the post. I have searched quite a lot for a fix about characters going invisible / stretching and fading in and out. People kept saying its a VRAM issue and sh.t like that but i didnt believe it because it would happen even if i turned man.
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Skyrim Invisible Armor